Showing posts with label Crafting. Show all posts
Showing posts with label Crafting. Show all posts

Monday, March 14, 2016

Blueprint Finder

Lists all the vendor high end blueprints from the various safe houses by Dark Zone location and type.


Body Armor
Masks
Knee pads
Backpacks
Gloves
Holsters
Gear Mods
Weapons
Weapon Mods
Map of the Dark Zone with safe house locations.

Sunday, March 6, 2016

High End Weapon Blueprints

Listed here are high end weapons that have blueprints discovered while data mining the game client.
  • Damascus Blueprint
  • Liberator Blueprint
  • Tenebrae Blueprint
In order to craft these you will be required to have 30 Tools, 30 Weapon Parts, 30 Dark Zone Crafting all in high end quality and 750 currency. Please note the currency type is currently unknown.

Also how to acquire these is a mystery, the only reference / connection that I can find is the following:

  • BOO Perk - Collecting all Mid1 Virus Samples awards 1 Epic Blueprint + 1 Legendary Blueprint.
  • BOO Perk - All Virus Samples in Mid2 are reveled on the map. Collecting all awards 1 Legendary Blueprint.
  • A reward for doing a "persistent event" called UN Building A. 

I will updated this post when more solid information has been discovered.

Update
Damascus comes from Main Mission "General Assembly" as reward on completion.
Tenebrae is a Dark Zone vendor item that is for sale.
Liberator comes from the Special Gear Vendor in the base of operations.

Thigh Quality Bonuses

Lists thigh quality bonuses, attributes, skills and talents.
  • Black
  • Yellow
  • Grey
    PowerLevelScalar 0.8
  • Green
    • Primary
      Bonuses Min / Max 2
    • Skills
      Bonuses Min / Max 1
  • Blue
    • Primary
      Bonuses Min / Max 2
    • Major
      Bonuses Min / Max 2
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Mods from Bonuses
      Max 1
    • PowerLevelScalar 1.25
  • Purple
    • Primary
      Bonuses Min / Max 2
    • Major
      Bonuses Min / Max 1
    • Primary Major
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Mods from bonuses
      Max 1
    • PowerLevelScalar 1.5
  • Orange
    • Primary
      Bonuses Min / Max 2
    • Major
      Bonuses Min / Max 1
    • Primary Major
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Talents
      Min / Max 1
    • Mods from bonuses
      Max 1
    • PowerLevelScalar 1.75
Primary, Primary Major  = Defensive, Offensive or Support
Skills = Tactics

Thighs Attributes
Armor - Armor Mitigation

  • Major
    • Armor Mitigation Rating Flat Bonus
    • Damage Taken From Elites Mod Bonus
      • Min Quality Purple
    • Skill Haste Mod Bonus
    • Pistol Damage Flat Bonus
    • Mod Socket Attribute Bonus
      • Min PowerLevel 10
  • Skills
    • Mobile Cover health (Armadillo Health GearMod)
      • Min PowerLevel 15
      • Max Quality Orange
    • First Aid ally heal (FirstAid AllyHeal GearMod)
      • Min PowerLevel 10
    • Fortify duration (Fortify Lifetime GearMod)
      • Min PowerLevel 10
    • Pulse critical hit damage (Pulse CritMagnitude GearMod)
      • Min PowerLevel 5
    • Ballistic Shield damage (RiotShield Damage GearMod)
      • Min PowerLevel 5
    • Seeker Mine damage (SeekerMine ExplosionDamage GearMod)
      • Min PowerLevel 15
    • Sticky Bomb damage (StickyBomb ExplosionDamage GearMod)
      • Min PowerLevel 5
    • Support Station health (SupportStation Health GearMod)
      • Min PowerLevel 15
    • Turret duration (Turret Lifetime GearMod)
      • Min PowerLevel 10
  • Talents
    • Recovered: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination
      • Min Quality Orange
    • Nimble: While doing a cover to cover move in combat, you heal {0}% of your max Health for every {1} meter run
      • Min Quality Orange
    • Steadfast: While in cover, health regeneration kicks in twice as fast
      • Min Quality Orange
    • Sturdy: Your armor is increased by {0}% when you stay more than {1} seconds in the same cover
      • Min Quality Orange

Knee Quality Bonuses

Lists knee quality bonuses, attributes, skills and talents.
  • Black
  • Yellow
  • Grey
    PowerLevelScalar 0.8
  • Green
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
  • Blue
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 2
    • Minor
      Bonuses Min / Max 2
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Mods from Bonuses
      Max 1
    • PowerLevelScalar 1.25
  • Purple
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 2
    • Minor
      Bonuses Min / Max 3
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Mods from bonuses
      Max 1
    • PowerLevelScalar 1.5
  •  Orange
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 2
    • Minor
      Bonuses Min / Max 3
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Talents
      Min / Max 1
    • Mods from bonuses
      Max 1
    • PowerLevelScalar 1.75
Primary = Defensive, Offensive or Support
Skills = Tactics

Knee Attributes
Armor - Armor Mitigation
  • Major
    • Armor Mitigation Rating Flat Bonus
    • Damage Done To Elites Mod Bonus
      • Min Quality Purple
    • Damage Taken From Elites Mod Bonus
      • Min Quality Purple
    • Weapon Critical Hit Damage Flat Bonus
    • Exotic Damage Mitigation Percentage Flat Bonus
      • Min Quality Blue
    • Health Flat Bonus
    • Mod Socket Attribute Bonus
      • Min PowerLevel 10
  • Minor
    • Loot Chance Mod Bonus
      • Min Quality Blue
    • NPC Armor Damage Modifier Bonus
      • Min Quality Blue
    • XP Kills Mod Bonus
    • Bleeding Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Burning Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Shocked Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Blind Deaf Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Disrupted Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Disorientated Status Resistance Percentage Flat Bonus
      • Min Quality Blue
  • Skills
    • Mobile Cover health (Armadillo Health GearMod)
      • Min PowerLevel 15
      • Max Quality Orange
    • First Aid ally heal (FirstAid AllyHeal GearMod)
      • Min PowerLevel 10
    • Fortify damage resilience (Fortify DamageResist GearMod)
      • Min PowerLevel 10
    • Pulse_CritMagnitude_GearMod
      • Min PowerLevel 5
    • Pulse critical hit damage (Pulse CritMagnitude GearMod)
      • Min PowerLevel 5
    • Ballistic Shield health (RiotShield Health GearMod)
      • Min PowerLevel 5
    • Seeker Mine explosion radius (SeekerMine ExplosionRange GearMod)
      • Min PowerLevel 15
    • Sticky Bomb explosion radius (StickyBomb ExplosionRange GearMod)
      • Min PowerLevel 5
    • Support Station healing speed (SupportStation HealingRate GearMod)
      • Min PowerLevel 15
    • Turret health (Turret Health GearMod)
      • Min PowerLevel 10
  • Talents
    • Accomplished: Rewards from Accolades are trippled.
      • Min Quality Orange
    •  Prosperous: Critical headshots grant you credits.
      • Min Quality Orange
    •  Perceptive: Your Item find and Gold find bonuses are increased by {0}%.
      • Min Quality Orange

Hand Quality Bonuses

Lists hand quality bonuses, attributes, skills and talents.
  • Black
  • Yellow
  • Grey
    PowerLevelScalar 0.8
  • Green
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
  • Blue
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 2
    • Skills
      Bonuses Min / Max 1
    • PowerLevelScalar 1.25
  • Purple
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 3
    • Skills
      Bonuses Min / Max 1
    • PowerLevelScalar 1.5
  •  Orange
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 3
    • Skills
      Bonuses Min / Max 1
    • Talents
      Min / Max 1
    • PowerLevelScalar 1.75
Primary = Defensive, Offensive or Support
Skills = Tactics

Hand Attributes
Armor - Armor Mitigation
  • Major
    • Damage Done To Elites Mod Bonus
      • Min Quality Purple
    • Weapon Critical Hit Chance Flat Bonus
      • Min PowerLevel 5
    • Weapon Critical Hit Damage Flat Bonus
    • Life On Kill Flat Bonus
      • Min Quality Blue
    • Assault Rifle Damage Flat Bonus
    • LMG Damage Flat Bonus
    • Marksman Rifle Damage Flat Bonus
    • Pistol Damage Flat Bonus
    • Shotgun Damage Flat Bonus
    • SMG Damage Flat Bonus
  • Skills
    • Mobile Cover health (Armadillo Health Gear Mod)
      • Min PowerLevel 15
      • Max Quality Orange
    • First Aid self heal (FirstAid SelfHeal Gear Mod)
      • Min PowerLevel 10
    • Fortify damage increase (Fortify DamageBuff Gear Mod)
      • Min PowerLevel 10
    • Pulse critical hit damage (Pulse CritMagnitude Gear Mod)
      • Min PowerLevel 5
    • Ballistic Shield damage (RiotShield Damage Gear Mod)
      • Min PowerLevel 5
    • Seeker Mine damage (SeekerMine ExplosionDamage Gear Mod)
      • Min PowerLevel 15
    • Sticky Bomb damage (StickyBomb ExplosionDamage Gear Mod)
      • Min PowerLevel 5
    • Support Station duration (SupportStation Lifetime Gear Mod)
      • Min PowerLevel 15
    • Turret damage (Turret Damage Gear Mod)
      • Min PowerLevel 10
  • Talents
    • Savage: Your Critical hit chance is increased by {0}% against targets out of cover.
      • Min Quality Orange
    • Reckless: You deal {0}% more damage and receive {1}% more damage.
      • Min Quality Orange
    • Cunning: After reloading, your next shot with this weapon has a {0}% higher critical hit chance.
      • Min Quality Orange
    • Decisive: Headshots with your side arm deal {0}% more damage
      • Min Quality Orange

Mask Quality Bonuses

Lists mask quality bonuses, attributes, skills and talents.
  • Black
  • Yellow
  • Grey
    PowerLevelScalar 0.8
  • Green
    • Primary
      Bonuses Min / Max 1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
  • Blue
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Mods from Bonuses
      Max 1
    • PowerLevelScalar 1.25
  • Purple
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 1
    • Talents
      Min / Max 1
    • Mods from Bonuses
      Max 1
    • PowerLevelScalar 1.5
  •  Orange
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 1
    • Talents
      Min / Max 1
    • Mods from Bonuses
      Max 1
    • PowerLevelScalar 1.75
Primary = Defensive, Offensive or Support
Skills = Tactics

Masks Attributes
Armor - Armor Mitigation
Contamination Zone - Gas Mask Level
  • Major
    • Damage Done To Elites Mod Bonus
      • Min Quality Purple
    • Weapon Critical Hit Chance Flat Bonus
      • Min PowerLevel 5
    • Life On Kill Flat Bonus
      • Min Quality Blue
    • Exotic Damage Mitigation Percentage Flat Bonus
      • Min Quality Blue
    • Health Flat Bonus
    • Skill Power Flat Bonus
    • Mod Socket Attribute Bonus
      • Min PowerLevel 10
  • Minor
    • Loot Chance Mod Bonus
      • Min Quality Blue
    • XP Kills Mod Bonus
    • NPC Armor Damage Modifier Bonus
      • Min Quality Blue
    • Burning Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Blind / Deaf Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Confused Status Resistance Percentage Flat Bonus
      • Min Quality Blue
  • Skills
    • Mobile Cover damage resilience (Armadillo DamageResist Gear Mod)
      • Min Quality Orange
      • Min PowerLevel 15
    • First Aid ally heal (FirstAid AllyHeal Gear Mod)
      • Min PowerLevel 10
    • Fortify duration (Fortify Lifetime Gear Mod)
      • Min PowerLevel 10
    • Pulse critical hit bonus (Pulse CritChance Gear Mod)
      • Min PowerLevel 5
    • Ballistic Shield health (RiotShield Health GearMod)
      • Min PowerLevel 5
    • Seeker Mine explosion radius (SeekerMine ExplosionRange Gear Mod)
      • Min PowerLevel 15
    • Sticky Bomb explosion radius (StickyBomb ExplosionRange Gear Mod)
      • Min PowerLevel 5
    • Support Station healing speed (SupportStation HealingRate GearMod)
      • Min PowerLevel 15
    • Turret duration (Turret Lifetime Gear Mod)
      • Min PowerLevel 10
  • Talents
    • Enduring: While in your last segment, your health continuously regenerates to fill up the segment.
      • Min Quality Orange
    • Refreshed: When your health is in the last segment, all your healing is improved by {0}%.
      • Min Quality Orange
    • Rejuvenated: Consuming a medkit also removes all negative status effects from you
      • Min Quality Orange
    • Tenacious: Using a Medkit increases your damage by {0}% for {1} seconds.
      • Min Quality Orange
    • Rehabilitated: When you are affected by a status effect you are healed for {0}% every second.
      • Min Quality Orange

Chest Quality Bonuses

Lists chest quality bonuses, attributes, skills and talents.
  • Black
  • Yellow
  • Grey
    PowerLevelScalar 0.8
  • Green
    • Primary
      Bonuses Min / Max 1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
  • Blue
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 2
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Mods from Bonuses
      Max 2
    • PowerLevelScalar 1.25
  • Purple
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 3
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Talents
      Min / Max 1
    • Mods from Bonuses
      Max 3
    • PowerLevelScalar 1.5
  •  Orange
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 3
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max0
    • Talents
      Min / Max 1
    • Mods from Bonuses
      Max 3
    • PowerLevelScalar 1.75
Primary = Defensive, Offensive or Support
Skills = Tactics

Chest Attributes
Armor - Armor Mitigation
  • Major
    • Armor Mitigation Rating Flat Bonus
    • Damage Done To Elites Mod Bonus
      • Min Quality Purple
    • Damage Taken From Elites Mod Bonus
      • Min Quality Purple
    • Life On Kill Flat Bonus
      • Min Quality Blue
    • Exotic Damage Mitigation Percentage Flat Bonus
      • Min Quality Blue
    • Health Flat Bonus
    • Mod Socket Attribute Bonus
      • Min PowerLevel 10
  • Minor
    • All Ammo Mod Bonus
    • XP Kills Mod Bonus
  • Skills
    • Mobile Cover damage resilience (Armadillo DamageResist Gear Mod)
      • Min PowerLevel 15
      • Max Quality Orange
    • First Aid self heal (FirstAid SelfHeal Gear Mod)
      • Min PowerLevel 10
    • Fortify damage resilience (Fortify DamageResist Gear Mod)
      • Min PowerLevel 10
    • Pulse duration (Pulse Lifetime Gear Mod)
      • Min PowerLevel 10
    • Ballistic Shield health (RiotShield Health Gear Mod)
      • Min PowerLevel 5
    • Seeker Mine explosion radius (SeekerMine ExplosionRange Gear Mod)
      • Min PowerLevel 15
    • Sticky Bomb damage (StickyBomb ExplosionDamage Gear Mod)
      • Min PowerLevel 5
    • Support Station health (SupportStation Health Gear Mod)
      • Min PowerLevel 15
    • Turret health (Turret Health Gear Mod)
      • Min PowerLevel 10
  • Talents
    • Reckless: You deal {0}% more damage and receive {1}% more damage.
      • Min Quality Orange
    • Robust: You have {0}% more armor while in cover.
      • Min Quality Orange
    • Rapid: The cooldown of your healing skills is decreased by {0}%.
      • Min Quality Orange
    • Vigorous: All your healing skills have Over Heal enabled.
      • Min Quality Orange
    • Forceful: Your armor is increased by {0}% while your Signature Skill is active
      • Min Quality Orange

Backpack Quality Bonuses

Lists backpack quality bonuses, attributes, skills and talents.
  • Black
  • Yellow
  • Grey
    PowerLevelScalar 0.8
  • Green
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
  • Blue
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 1
    • PowerLevelScalar 1.25
  • Purple
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 2
    • Mods
      Min / Max 1
    • PowerLevelScalar 1.5
  •  Orange
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 2
    • Mods
      Min / Max 1
    • Talents
      Min / Max 1
    • PowerLevelScalar 1.75
Primary = Defensive, Offensive or Support
Skills = Tactics

Backpack Attributes
Armor - Armor Mitigation
Inventory - Slots
  • Major
    • Armor Mitigation Rating Flat Bonus
    • Weapon Critical Hit Damage Flat Bonus
    • Skill Power Flat Bonus
    • Skill Haste Mod Bonus
    • Signature Skill Resource Reward Mod Bonus
      • Min Quality Blue
      • Min PowerLevel 20
  • Minor
    • All Ammo Mod Bonus
    • Bleeding Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Burning Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Disrupted Status Resistance Percentage Flat Bonus
      • Min Quality Blue
  • Skills
    • Mobile Cover damage resilience (Armadillo Damage Resist Gear Mod)
      • Min PowerLevel 15
      • Max Quality Orange
    • Mobile Cover health (Armadillo Health Gear Mod)
      • Min PowerLevel 15
      • Max Quality Orange
    • FirstAid AllyHeal Gear Mod
      • Min PowerLevel 10
    • FirstAid SelfHeal Gear Mod
      • Min PowerLevel 10
    • Fortify damage increase (Fortify DamageBuff Gear Mod)
      • Min PowerLevel 10
    • Fortify damage resilience (Fortify DamageResist Gear Mod)
      • Min PowerLevel 10
    • Fortify duration (Fortify Lifetime Gear Mod)
      • Min PowerLevel 10
    • Pulse critical hit bonus (Pulse CritChance Gear Mod)
      • Min PowerLevel 5
    • Pulse critical hit damage (Pulse CritMagnitude Gear Mod)
      • Min PowerLevel 5
    • Pulse duration (Pulse Lifetime Gear Mod)
      • Min PowerLevel 5
    • Ballistic Shield damage (RiotShield Damage Gear Mod)
      • Min PowerLevel 5
    • Ballistic Shield health (RiotShield Health Gear Mod)
      • Min PowerLevel 5
    • Seeker Mine damage (SeekerMine ExplosionDamage Gear Mod)
      • Min PowerLevel 15
    • Seeker Mine explosion radius (SeekerMine ExplosionRange Gear Mod)
      • Min PowerLevel 15
    • Sticky Bomb damage (StickyBomb ExplosionDamage Gear Mod)
      • Min PowerLevel 5
    • Sticky Bomb explosion radius (StickyBomb ExplosionRange Gear Mod)
      • Min PowerLevel 5
    • Support Station healing speed (SupportStation HealingRate Gear Mod)
      • Min PowerLevel 15
    • Support Station health (SupportStation Health Gear Mod)
      • Min PowerLevel 15
    • Support Station duration (SupportStation Lifetime Gear Mod)
      • Min PowerLevel 15
    • Turret damage (Turret Damage Gear Mod)
      • Min PowerLevel 10
    • Turret health (Turret Health Gear Mod)
      • Min PowerLevel 10
    • Turret duration (Turret Lifetime Gear Mod)
      • Min PowerLevel 10
  • Talents 
    • Technical: While your signature skill is active, your Skill Power is increased by {0}%.
      • Min Quality Orange
    • Inventive: Your Skill Power is increased by {0}% while you are at full health.
      • Min Quality Orange
    • Relentless: {0}% of the damage dealt by your skills is returned to you as healing.
      • Min Quality Orange
    • Resourceful: All healing applied to you is also applied to your skill objects.
      • Min Quality Orange
    • Specialized: {0}% of your Firearms and Stamina are added to your Skill Power.
      • Min Quality Orange

Weapon Quality Bonuses

Lists weapon quality bonuses
  • Black
  • Yellow
  • Grey
    • Primary
      Bonus Min / Max 1
    • PowerLevelScalar 0.8
  •  Green
    • Primary
      Bonus Min / Max 1
    • Number of Talents Min / Max 1
    • PowerLevelScalar 1.0
  • Blue
    • Primary
      Bonus Min / Max 1
    • Number of Talents Min / Max 2
    • PowerLevelScalar 1.25
  • Purple
    • Primary
      Bonus Min / Max 1
    • Number of Talents Min / Max 2
    • PowerLevelScalar 1.5
  • Orange
    • Primary
      Bonus Min / Max 1
    • Number of Talents Min / Max 3
    • PowerLevelScalar 1.75

Power Level scale weapons

Listed here is the power level scaling list for base weapons, mods and various weapons types.


  • Weapon Base
    • Level 0
      • Min 100
      • Max 110
    • Level 1
      • Min 100
      • Max 110
    • Level 2
      • Min 101
      • Max 111
    • Level 3
      • Min 102
      • Max 112
    • Level 4
      • Min 103
      • Max 113
    • Level 5
      • Min 104
      • Max 114
    • Level 6
      • Min 105
      • Max 115
    • Level 7
      • Min 107
      • Max 130
    • Level 8
      • Min 119
      • Max 146
    • Level 9
      • Min 134
      • Max 163
    • Level 10
      • Min 150
      • Max 183
    • Level  11
      • Min 168
      • Max 205
    • Level 12
      • Min 188
      • Max 230
    • Level 13
      • Min 210
      • Max 257
    • Level 14
      • Min 236
      • Max 288
    • Level 15
      • Min 264
      • Max 323
    • Level 16
      • Min 296
      • Max 361
    • Level 17
      • Min 331
      • Max 405
    • Level 18
      • Min 371
      • Max 453
    • Level 19
      • Min 415
      • Max 508
    • Level 20
      • Min 465
      • Max 568
    • Level 21
      • Min 521
      • Max 637
    • Level 22
      • Min 583
      • Max 713
    • Level 23
      • Min 653
      • Max 799
    • Level 24
      • Min 732
      • Max 894
    • Level 25
      • Min 820
      • Max 1002
    • Level 26
      • Min 918
      • Max 1122
    • Level 27
      • Min 1028
      • Max 1257
    • Level 28
      • Min 1152
      • Max 1407
    • Level 29
      • Min 1290
      • Max 1576
    • Level 30
      • Min 1444
      • Max 1765
    • Level 31
      • Min 1618
      • Max 1977
    • Level 32
      • Min 1812
      • Max 2215
    • Level 33
      • Min 2029
      • Max 2480
    • Level 34
      • Min 2273
      • Max 2778
    • Level 35
      • Min 2546
      • Max 3111
    • Level 36
      • Min 2851
      • Max 3485
  • Submachine gun
    Critical
    • Level 1 to 36
      • Min 13
      • Max 16
      Blue x 1.2
      • Min 15.6
      • Max 19.2
      Purple x 1.4
      • Min 18.2
      • Max 22.4
      Orange x 1.6
      • Min 20.8
      • Max 25.6
  • Marksman Rifle
    Headshot Bonus
    • Level 1to 36
      • Min 108
      • Max 132
      Grey x 0.8
      • Min 86.4
      • Max 105.6
      Blue x 1.1
      • Min 118.8
      • Max 145.2
      Purple x 1.2
      • Min 129.6
      • Max  158.4
      Orange 1.3
      • Min 140.4
      • Max 171.6
  • Weapon Mods Damage
    • Level 0
      • Min 0
      • Max 0
    • Level 1
      • Min 45
      • Max 56
    • Level 2
      • Min 46
      • Max 47
    • Level 3
      • Min 46
      • Max 58
    • Level 4
      • Min 47
      • Max 58
    • Level 5
      • Min 48
      • Max 59
    • Level 6
      • Min 48
      • Max 60
    • Level 7
      • Min 49
      • Max 61
    • Level 8
      • Min 49
      • Max 61
    • Level 9
      • Min 50
      • Max 62
    • Level 10
      • Min 51
      • Max 63
    • Level  11
      • Min 51
      • Max 64
    • Level 12
      • Min 52
      • Max 64
    • Level 13
      • Min 52
      • Max 65
    • Level 14
      • Min 53
      • Max 66
    • Level 15
      • Min 54
      • Max 66
    • Level 16
      • Min 54
      • Max 67
    • Level 17
      • Min 55
      • Max 68
    • Level 18
      • Min 55
      • Max 69
    • Level 19
      • Min 56
      • Max 69
    • Level 20
      • Min 57
      • Max 70
    • Level 21
      • Min 57
      • Max 71
    • Level 22
      • Min 58
      • Max 72
    • Level 23
      • Min 58
      • Max 72
    • Level 24
      • Min 59
      • Max 73
    • Level 25
      • Min 60
      • Max 74
    • Level 26
      • Min 60
      • Max 75
    • Level 27
      • Min 61
      • Max 75
    • Level 28
      • Min 61
      • Max 76
    • Level 29
      • Min 62
      • Max 77
    • Level 30
      • Min 63
      • Max 77
    • Level 31
      • Min 63
      • Max 78
    • Level 32
      • Min 64
      • Max 79
    • Level 33
      • Min 64
      • Max 80
    • Level 34
      • Min 65
      • Max 80
    • Level 35
      • Min 66
      • Max 81
    • Level 36
      • Min 66
      • Max 82
Ref. 01668e53


Saturday, March 5, 2016

Power Level Scale

Listed here is the power level scale list by levels showing min max vales for use during crafting or recalibration station.
  • PowerLevelScale 0
    Min Value 0
    Max Value 0
  • PowerLevelScale 1
    Min Value 9
    Max Value 11
  • PowerLevelScale 2
    Min Value 10
    Max Value 12
  • PowerLevelScale 3
    Min Value 11
    Max Value 13
  • PowerLevelScale 4
    Min Value 12
    Max Value 15
  • PowerLevelScale 5
    Min Value 14
    Max Value 17
  • PowerLevelScale 6
    Min Value 15
    Max Value 19
  • PowerLevelScale 7
    Min Value 17
    Max Value 21
  • PowerLevelScale 8
    Min Value 19
    Max Value 24
  • PowerLevelScale 9
    Min Value 22
    Max Value 27
  • PowerLevelScale 10
    Min Value 24
    Max Value 30
  • PowerLevelScale 11
    Min Value 27
    Max Value 34
  • PowerLevelScale 12
    Min Value 31
    Max Value 38
  • PowerLevelScale 13
    Min Value 35
    Max Value 42
  • PowerLevelScale 14
    Min Value 39
    Max Value 47
  • PowerLevelScale 15
    Min Value 43
    Max Value 53
  • PowerLevelScale 16
    Min Value 49
    Max Value 60
  • PowerLevelScale 17
    Min Value 55
    Max Value 67
  • PowerLevelScale 18
    Min Value 61
    Max Value 75
  • PowerLevelScale 19
    Min Value 69
    Max Value 84
  • PowerLevelScale 20
    Min Value 77
    Max Value 94
  • PowerLevelScale 21
    Min Value 86
    Max Value 106
  • PowerLevelScale 22
    Min Value 97
    Max Value 118
  • PowerLevelScale 23
    Min Value 108
    Max Value 133
  • PowerLevelScale 24
    Min Value 121
    Max Value 149
  • PowerLevelScale 25
    Min Value 136
    Max Value 166
  • PowerLevelScale 26
    Min Value 153
    Max Value 187
  • PowerLevelScale 27
    Min Value 171
    Max Value 209
  • PowerLevelScale 28
    Min Value 191
    Max Value 234
  • PowerLevelScale 29
    Min Value 214
    Max Value 262
  • PowerLevelScale 30
    Min Value 240
    Max Value 294
  • PowerLevelScale 31
    Min Value 269
    Max Value 329
  • PowerLevelScale 32
    Min Value 301
    Max Value 369
  • PowerLevelScale 33
    Min Value 338
    Max Value 413
  • PowerLevelScale 34
    Min Value 378
    Max Value 463
  • PowerLevelScale 35
    Min Value 424
    Max Value 518