- Black
- Yellow
- Grey
PowerLevelScalar 0.8 - Green
- Primary
Bonuses Min / Max 1 - Major
Bonuses Min / Max 1 - Skills
Bonuses Min / Max 1
- Primary
- Blue
- Primary
Bonuses Min / Max 1 - Major
Bonuses Min / Max 2 - Skills
Bonuses Min / Max 1 - PowerLevelScalar 1.25
- Primary
- Purple
- Primary
Bonuses Min / Max 1 - Major
Bonuses Min / Max 3 - Skills
Bonuses Min / Max 1 - PowerLevelScalar 1.5
- Primary
- Orange
- Primary
Bonuses Min / Max 1 - Major
Bonuses Min / Max 3 - Skills
Bonuses Min / Max 1 - Talents
Min / Max 1 - PowerLevelScalar 1.75
- Primary
Skills = Tactics
Hand Attributes
Armor - Armor Mitigation
- Major
- Damage Done To Elites Mod Bonus
- Min Quality Purple
- Weapon Critical Hit Chance Flat Bonus
- Min PowerLevel 5
- Weapon Critical Hit Damage Flat Bonus
- Life On Kill Flat Bonus
- Min Quality Blue
- Assault Rifle Damage Flat Bonus
- LMG Damage Flat Bonus
- Marksman Rifle Damage Flat Bonus
- Pistol Damage Flat Bonus
- Shotgun Damage Flat Bonus
- SMG Damage Flat Bonus
- Damage Done To Elites Mod Bonus
- Skills
- Mobile Cover health (Armadillo Health Gear Mod)
- Min PowerLevel 15
- Max Quality Orange
- First Aid self heal (FirstAid SelfHeal Gear Mod)
- Min PowerLevel 10
- Fortify damage increase (Fortify DamageBuff Gear Mod)
- Min PowerLevel 10
- Pulse critical hit damage (Pulse CritMagnitude Gear Mod)
- Min PowerLevel 5
- Ballistic Shield damage (RiotShield Damage Gear Mod)
- Min PowerLevel 5
- Seeker Mine damage (SeekerMine ExplosionDamage Gear Mod)
- Min PowerLevel 15
- Sticky Bomb damage (StickyBomb ExplosionDamage Gear Mod)
- Min PowerLevel 5
- Support Station duration (SupportStation Lifetime Gear Mod)
- Min PowerLevel 15
- Turret damage (Turret Damage Gear Mod)
- Min PowerLevel 10
- Mobile Cover health (Armadillo Health Gear Mod)
- Talents
- Savage: Your Critical hit chance is increased by {0}% against targets out of cover.
- Min Quality Orange
- Reckless: You deal {0}% more damage and receive {1}% more damage.
- Min Quality Orange
- Cunning: After reloading, your next shot with this weapon has a {0}% higher critical hit chance.
- Min Quality Orange
- Decisive: Headshots with your side arm deal {0}% more damage
- Min Quality Orange
- Savage: Your Critical hit chance is increased by {0}% against targets out of cover.
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