Showing posts with label Skills. Show all posts
Showing posts with label Skills. Show all posts

Tuesday, February 16, 2016

Security Skills

Security Skills Icon Security Skills List

Ballistic Shield
Allows the player to equip a portable shield that is capable of blocking incoming damage. While the shield is active the player is only allowed to use their sidearm weapon.
  • Mod 1 - Reactive Targeting
    The shield becomes tougher, yet lighter. Also, any enemy that fires at it will automatically become pulsed (highlighted for the player and allied
    players).
  • Mod 2 - Assault Shield
    With this shield equipped the player’s sidearm becomes more powerful with improved damage, better accuracy, a quicker reload, and knock-back
    capabilities.
  • Mod 3 - Kinetic Breaker
    Converts some incoming damage into restored health for the player.
  • Master
    If the shield takes no damage for a period of time it will automatically restore some of its health, extending its usage time.
Smart Cover
While active this skill reinforces an existing cover. While in the cover the player’s overall damage output is increased. Allies within the cover will have reduced incoming damage.
  • Mod 1 - Trapper
    Any enemies that are using cover will automatically deal less damage to you, yet take more damage dealt by you or your allies.
  • Mod 2 - Recharger
    Any allied players that are using a reinforced cover will have a slow, steady regeneration of health. Additionally, all skills will recharge slightly faster.
  • Mod 3 - Concealment
    Any allied players that are using reinforced cover are immune to enemy Pulse abilities and have reduced threat. Additionally, whenever allies hit enemy targets from behind cover the enemies are automatically highlighted.
  • Master - Cover Trail
    Extends the effects of cover for a short while even after the player has left the cover area.
Mobile Cover
Allows the user to deploy a temporary, mobile cover for a single player. This provides regular cover for the player until the cover is destroyed.
  • Mod 1 - Extension
    The deployed cover is more powerful and is now able to be used by up to two players.
  • Mod 2
    The cover is outfitted with explosives on the front side which can explode, dealing damage to nearby enemies that are in front of you.
  • Mod 3
    This modification buffs the overall damage output of the player within the cover and makes you immune to enemy pulses.
  • Master
    Once the shield is disabled from enemy fire, allies located behind the cover will receive additional damage resistance for a short period of time.
Survivor Link
Provides a temporary increase to the player and allies’ damage resistance and movement speed.

Thursday, February 11, 2016

Tech Skills

Tech Skills Icon Tech Skills List

Sticky Bomb
Gives player access to a bomb that can be fired and stuck onto nearly any surface. Explodes when player detonates the bomb remotely.
  • Mod 1 - BFB
    Increases overall damage and blast radius of the bomb. Also has a chance at inflicting bleed on enemies caught in the explosion.
  • Mod 2 - Flash Bang
    Rather than causing physical damage upon detonation, the bomb will emit a flash which temporarily blinds and disables enemies within close proximity.
  • Mod 3 - Proximity Fuse
    Rather than exploding via remote detonation, the bomb can now detect when an enemy is nearby and explode automatically when it senses an enemy is within its blast radius.
  • Master - Stealthy Bomb
    The bomb becomes harder to discover. It emits less light and the volume of its sound is reduced.
Turret
Allows the player to deploy a turret which will fire at nearby enemies. The turret will last until it either runs out of health or the battery dies.
  • Mod 1 - Active Sensor
    Increases the overall damage output of the turret. Additionally, any enemies struck with fire from the turret will be highlighted for both the player and any allied players.
  • Mod 2 - Dragonbreath
    Rather than firing bullets the turret will now dish out a stream of flames. Range takes a hit with this mod active, though.
  • Mod 3 - Zapper
    Converts the turret to electrical ammunition. Shots have a chance of chaining to multiple enemies at once.
  • Master -
    Upon being destroyed the turret will erupt into a hearty explosion which causes moderate damage to enemies within the blast radius.
Seeker Mine
As the name implies, this is an explosive device that is autonomous and, upon use, will actively seek out nearby enemies. Once it detects a hostile it will explode, dealing damage.
  • Mod 1 - Air-burst
    Once used the mine will be tossed into the air where it will release a group of incendiary explosives that damage nearby foes.
  • Mod 2 - Gas Charge
    When the mine explodes it will also create a cloud of gas between nearby enemies.
  • Mod 3 - Cluster
    Upon usage the mine will split into several smaller seeking mines. Each one will seek out hostiles and explode. The damage is lower, but allows the user to hit multiple targets at once.
  • Master - Seeking Betty
    This modification makes the mine more intelligent. It allows the mine to jump onto or over deployed covers. Additionally, the mine is more precise in its targeting.
Tactical Link
Improves the overall damage output and crit hit chances for the player and allied players in the immediate proximity.

Wednesday, February 10, 2016

Medical Skills

Medical Skills Icon Medical Skills List

Pulse
Sends out a pulse that locates and identifies enemies within close proximity. While active, enemies will be highlighted, even through walls and behind objects.
  • Mod 1 - Recon Pack
    Increases the range of the pulse, plus enables the pulse to detect and identify loot caches within the area.
  • Mod 2 - Scrambler
    With this modification Pulse will also jam enemy Pulse waves, making it impossible for them to detect you or your squad with the same ability.
  • Mod 3 - Tactical Scanner
    Overall damage output increases against any enemies that are identified by the Pulse scan.
  • Master - Threat Detector
    Notifies players of enemies that are coming into their vicinity and tells you and your squad if you’ve been detected via an enemy Pulse scan.
First Aid
Gives the player the ability to provide healing to all allied players within a close proximity. This ability can be used directly where the player stands or even dispatched to friendly players that are within range.
  • Mod 1 - Defibrillator
    Gives the player the ability to revive downed teammates. Upon revival the downed player will have a portion of their health restored, not all.
  • Mod 2 - Overdose
    Makes the First Aid device heal even better and has a chance of temporarily giving players more overall health than normal.
  • Mod 3 - Booster Shot
    On top of healing the device will increase the damage output of players within the healing field for a short time.
  • Master - Extended Service
    The healing device will remain active for a longer period of time.
Support Station
Player will drop a Support Station which, like First Aid, provides healing and has the ability to bring players back to life from being downed.
  • Mod 1 - Life Support
    Device will revive all downed allied players within close proximity.
  • Mod 2 - Immunizer
    Device will cleanse nearby allies of inflicted debuffs.
  • Mod 3 - Ammo Cache
    Speeds up the recharge rate of skills for all nearby allied players. Also allows players to recover ammo.
  • Master
    Upon disabling of the device all nearby allied players will receiving additional healing.
Recovery Link
Another healing unit that will provide health to nearby allies and revive downed players.