Security Skills List
Ballistic ShieldAllows the player to equip a portable shield that is capable of blocking incoming damage. While the shield is active the player is only allowed to use their sidearm weapon.
- Mod 1 - Reactive Targeting
The shield becomes tougher, yet lighter. Also, any enemy that fires at it will automatically become pulsed (highlighted for the player and allied
players). - Mod 2 - Assault Shield
With this shield equipped the player’s sidearm becomes more powerful with improved damage, better accuracy, a quicker reload, and knock-back
capabilities. - Mod 3 - Kinetic Breaker
Converts some incoming damage into restored health for the player. - Master
If the shield takes no damage for a period of time it will automatically restore some of its health, extending its usage time.
While active this skill reinforces an existing cover. While in the cover the player’s overall damage output is increased. Allies within the cover will have reduced incoming damage.
- Mod 1 - Trapper
Any enemies that are using cover will automatically deal less damage to you, yet take more damage dealt by you or your allies. - Mod 2 - Recharger
Any allied players that are using a reinforced cover will have a slow, steady regeneration of health. Additionally, all skills will recharge slightly faster. - Mod 3 - Concealment
Any allied players that are using reinforced cover are immune to enemy Pulse abilities and have reduced threat. Additionally, whenever allies hit enemy targets from behind cover the enemies are automatically highlighted. - Master - Cover Trail
Extends the effects of cover for a short while even after the player has left the cover area.
Allows the user to deploy a temporary, mobile cover for a single player. This provides regular cover for the player until the cover is destroyed.
- Mod 1 - Extension
The deployed cover is more powerful and is now able to be used by up to two players. - Mod 2
The cover is outfitted with explosives on the front side which can explode, dealing damage to nearby enemies that are in front of you. - Mod 3
This modification buffs the overall damage output of the player within the cover and makes you immune to enemy pulses. - Master
Once the shield is disabled from enemy fire, allies located behind the cover will receive additional damage resistance for a short period of time.
Provides a temporary increase to the player and allies’ damage resistance and movement speed.
No comments:
Post a Comment