Weapon Talents List
Weapon Talents are passive attributes on weapons which activated once you have a high enough value in the required stats of firearms, stamina or electronics.The rarer the quality of the weapon, the more talents it will have maxing out at 3 with high end (legendary) rated weapons.
- Accurate
Accuracy is improved by {0}%.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Adept
Using a skill increases your critical hit chance by {0}% for {1} seconds.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Balanced
The weapon reaches max accuracy faster when shouldering.
Assault Rifles, Light Machine guns, Marksman Rifles - Brutal
+{0}% Headshot Damage with this weapon.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Capable
Using a skill improves the handling of the weapon for {0} seconds.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Commanding
Every kill performed while your signature is active extends the duration of the signature skill by {0}%.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Competent
Whenever you use a skill, your weapon damage is increased by {0}% for {1} seconds.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Coolheaded
Doing a headshot reduces all your skill cooldowns by {0}%.
Marksman Rifles, Pistols - Deadly
+{0}% Critical hit damage
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Destructive
+{0}% to armor destruction with this weapon.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Determined
Killing a target reduces your skill cooldowns by {0}%.Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Dominant
Every kill performed while your signature skill is active reduces the cooldown of your other skills by {0}%.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Execute
When the target is below 30% health, your weapon deals 100% more damage.
Pistols - Ferocious
+{0}% Bonus damage to Elite and Named enemies.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Fierce
+{0}% Critical hit chance with this weapon.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Harmful
Each hit has a {0}% chance to apply the Bleed status effect to the target.
Marksman Rifles, Pistols - Intense
The first bullet of a magazine has a {0}% chance to apply the On Fire status effect to the target.
Assault Rifles, Marksman Rifles, Pistols - Meticulous
Killing a target has an {0}% chance to instantly refill your magazine.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Predatory
Killing a target regenerates {0}% of your health over {1} seconds.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Prepared
When further than {0} meters from your target, your damage is increased by {1}%
Assault Rifles, Light Machine guns, Marksman Rifles - Proficient
The first bullet shot when out of combat has a {0}% bonus chance to result in a critical hit.
Marksman Rifles, Pistols - Provident
The last bullet of a magazine deals {0}% more damage.
Assault Rifles, Marksman Rifles, Pistols, Submachine guns - Responsive
When closer than {0} meters from your target, your damage is increased by {1}%
Assault Rifle, Pistols, Shotguns, Submachine guns - Restored
Killing a target with this weapon removes all negative status effects from you.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Self-preserved
Critical hits with this weapon heal you for {0}% health.
Assault Rifles, Light Machine guns, Shotguns, Submachine guns - Skilled
Headshot kills with this weapon increases Signature Skill resource by {0}%.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Submachine guns - Stable
Stability is improved by {0}%.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Steady
Killing a target with a headshot removes {0}% sway from the weapon for {1} seconds.
Marksman Rifles - Sustained
+{0}% Life on kill.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Swift
Reloading is {0}% faster
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Talented
Killing a target with this weapon increases your Skill Power by {0}% for {1} seconds (doesn't stack, killing a new target refreshes the timer).
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Toxic
Headshots with this weapon have a {0}% chance to apply the Blind status effect.
Marksman Rifles, Pistols, - Trained
Critical hits increases your Signature Skill resource by {0}%.
Marksman Rifles, Pistols, Shotguns - Unforgiving
Damage increases based on your missing health: 1 missing segment +{0}%; 2 missing segments +{1}%.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns - Vicious
Your Critical Hit chance is increased by {0}% while you are at full health.
Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
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