Thursday, February 25, 2016

Weapon Talents

Weapon Talents List

Weapon Talents are passive attributes on weapons which activated once you have a high enough value in the required stats of firearms, stamina or electronics.

The rarer the quality of the weapon, the more talents it will have maxing out at 3 with high end (legendary) rated weapons.
Weapon Talents


  • Accurate
    Accuracy is improved by {0}%.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Adept
    Using a skill increases your critical hit chance by {0}% for {1} seconds.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Balanced
    The weapon reaches max accuracy faster when shouldering.
    Assault Rifles, Light Machine guns, Marksman Rifles
  • Brutal
    +{0}% Headshot Damage with this weapon.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Capable
    Using a skill improves the handling of the weapon for {0} seconds.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Commanding
    Every kill performed while your signature is active extends the duration of the signature skill by {0}%.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Competent
    Whenever you use a skill, your weapon damage is increased by {0}% for {1} seconds.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Coolheaded
    Doing a headshot reduces all your skill cooldowns by {0}%.
    Marksman Rifles, Pistols
  • Deadly
    +{0}% Critical hit damage
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Destructive
    +{0}% to armor destruction with this weapon.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Determined
    Killing a target reduces your skill cooldowns by {0}%.Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Dominant
    Every kill performed while your signature skill is active reduces the cooldown of your other skills by {0}%.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Execute
    When the target is below 30% health, your weapon deals 100% more damage.
    Pistols
  • Ferocious
    +{0}% Bonus damage to Elite and Named enemies.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Fierce
    +{0}% Critical hit chance with this weapon.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Harmful
    Each hit has a {0}% chance to apply the Bleed status effect to the target.
    Marksman Rifles, Pistols
  • Intense
    The first bullet of a magazine has a {0}% chance to apply the On Fire status effect to the target.
    Assault Rifles, Marksman Rifles, Pistols
  • Meticulous
    Killing a target has an {0}% chance to instantly refill your magazine.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Predatory
    Killing a target regenerates {0}% of your health over {1} seconds.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Prepared
    When further than {0} meters from your target, your damage is increased by {1}%
    Assault Rifles, Light Machine guns, Marksman Rifles
  • Proficient
    The first bullet shot when out of combat has a {0}% bonus chance to result in a critical hit.
    Marksman Rifles, Pistols
  • Provident
    The last bullet of a magazine deals {0}% more damage.
    Assault Rifles, Marksman Rifles, Pistols, Submachine guns
  • Responsive
    When closer than {0} meters from your target, your damage is increased by {1}%
    Assault Rifle, Pistols, Shotguns, Submachine guns
  • Restored
    Killing a target with this weapon removes all negative status effects from you.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Self-preserved
    Critical hits with this weapon heal you for {0}% health.
    Assault Rifles, Light Machine guns, Shotguns, Submachine guns
  • Skilled
    Headshot kills with this weapon increases  Signature Skill resource by {0}%.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Submachine guns
  • Stable
    Stability is improved by {0}%.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Steady
    Killing a target with a headshot removes {0}% sway from the weapon for {1} seconds.
    Marksman Rifles
  • Sustained
    +{0}% Life on kill.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Swift
    Reloading is {0}% faster
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Talented
    Killing a target with this weapon increases your Skill Power by {0}% for {1} seconds (doesn't stack, killing a new target refreshes the timer).
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Toxic
    Headshots with this weapon have a {0}% chance to apply the Blind status effect.
    Marksman Rifles, Pistols,
  • Trained
    Critical hits increases your Signature Skill resource by {0}%.
    Marksman Rifles, Pistols, Shotguns
  • Unforgiving
    Damage increases based on your missing health: 1 missing segment +{0}%; 2 missing segments +{1}%.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns
  • Vicious
    Your Critical Hit chance is increased by {0}% while you are at full health.
    Assault Rifles, Light Machine guns, Marksman Rifles, Pistols, Shotguns, Submachine guns

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