- Black
- Yellow
- Grey
PowerLevelScalar 0.8 - Green
- Primary
Bonuses Min / Max 1 - Major
Bonuses Min / Max 1 - Minor
Bonuses Min / Max 1 - Skills
Bonuses Min / Max 1
- Primary
- Blue
- Primary
Bonuses Min / Max 1 - Major
Bonuses Min / Max 2 - Minor
Bonuses Min / Max 2 - Skills
Bonuses Min / Max 1 - Mods
Min / Max 0 - Mods from Bonuses
Max 1 - PowerLevelScalar 1.25
- Primary
- Purple
- Primary
Bonuses Min / Max 1 - Major
Bonuses Min / Max 2 - Minor
Bonuses Min / Max 3 - Skills
Bonuses Min / Max 1 - Mods
Min / Max 0 - Mods from bonuses
Max 1 - PowerLevelScalar 1.5
- Primary
- Orange
- Primary
Bonuses Min / Max 1 - Major
Bonuses Min / Max 2 - Minor
Bonuses Min / Max 3 - Skills
Bonuses Min / Max 1 - Mods
Min / Max 0 - Talents
Min / Max 1 - Mods from bonuses
Max 1 - PowerLevelScalar 1.75
- Primary
Skills = Tactics
Knee Attributes
Armor - Armor Mitigation
- Major
- Armor Mitigation Rating Flat Bonus
- Damage Done To Elites Mod Bonus
- Min Quality Purple
- Damage Taken From Elites Mod Bonus
- Min Quality Purple
- Weapon Critical Hit Damage Flat Bonus
- Exotic Damage Mitigation Percentage Flat Bonus
- Min Quality Blue
- Health Flat Bonus
- Mod Socket Attribute Bonus
- Min PowerLevel 10
- Minor
- Loot Chance Mod Bonus
- Min Quality Blue
- NPC Armor Damage Modifier Bonus
- Min Quality Blue
- XP Kills Mod Bonus
- Bleeding Status Resistance Percentage Flat Bonus
- Min Quality Blue
- Burning Status Resistance Percentage Flat Bonus
- Min Quality Blue
- Shocked Status Resistance Percentage Flat Bonus
- Min Quality Blue
- Blind Deaf Status Resistance Percentage Flat Bonus
- Min Quality Blue
- Disrupted Status Resistance Percentage Flat Bonus
- Min Quality Blue
- Disorientated Status Resistance Percentage Flat Bonus
- Min Quality Blue
- Loot Chance Mod Bonus
- Skills
- Mobile Cover health (Armadillo Health GearMod)
- Min PowerLevel 15
- Max Quality Orange
- First Aid ally heal (FirstAid AllyHeal GearMod)
- Min PowerLevel 10
- Fortify damage resilience (Fortify DamageResist GearMod)
- Min PowerLevel 10
- Pulse_CritMagnitude_GearMod
- Min PowerLevel 5
- Pulse critical hit damage (Pulse CritMagnitude GearMod)
- Min PowerLevel 5
- Ballistic Shield health (RiotShield Health GearMod)
- Min PowerLevel 5
- Seeker Mine explosion radius (SeekerMine ExplosionRange GearMod)
- Min PowerLevel 15
- Sticky Bomb explosion radius (StickyBomb ExplosionRange GearMod)
- Min PowerLevel 5
- Support Station healing speed (SupportStation HealingRate GearMod)
- Min PowerLevel 15
- Turret health (Turret Health GearMod)
- Min PowerLevel 10
- Mobile Cover health (Armadillo Health GearMod)
- Talents
- Accomplished: Rewards from Accolades are trippled.
- Min Quality Orange
- Prosperous: Critical headshots grant you credits.
- Min Quality Orange
- Perceptive: Your Item find and Gold find bonuses are increased by {0}%.
- Min Quality Orange
- Accomplished: Rewards from Accolades are trippled.
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