Game launch patch notes v1.1 for Tom Clancy's The Division.
Listed here is the latest patch notes for The Division version v1.1.- Appearance Menu has received a complete overhaul.
- Now displays as a Grid making it much easier to browse items.
- "Outfit Sets" option added to quickly equip all the items in a set.
- "Inspect" feature added
- Visual improvements
- Fixed several lights that did not cast global illumination.
- Fixed missing volumetric lights on Traffic Lights.
- Illuminated signs now cast actual light.
- Improved atmospheric haze in several Time and Weather combinations.
- Improved night time lighting and contrast.
- Tweaked exaggerated rimlight shader on characters.
- Improved car window reflections.
- Improved SSAO to be more pronounced.
- Mega Map and Open World updates
- New "Mission Overview" has been added to the Mega Map.
- Contaminated Zones will now display the required filter level on the Mega Map.
- Field data with Audio will automatically play when you pick them up.
- If you start listening to Field Data with audio from the menu you can keep listening outside the menu.
- Added Subtitles for all Field Data that play audio.
- Mission Entrance menu usability has been improved
- Significantly increased number of Crafting Materials obtained from Loot Crates
- New "Help" Menu is now available in Settings Menu it stores all the Loading Screen and Context Sensitive Tips
- New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
- Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
- Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
- Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
- Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
- Fixed remaining Bugs that prevented login when some nonessential services were offline
- New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non Player Enemies are present or not
- Added information to the ingame Loot Pickup UI to show why an item can't be picked up
- Improved multi GPU performance
- Fixed issue where you could get a white screen on startup
- Improved performance in Windowed mode
- The Deployable Turret no longer targets non rogue players and doesn't damage neutral players caught in line of fire either
- Overall stability increased lots of Crash fixes!
- Further backend improvements and optimizations
- Many Localization adjustments and bug fixes
- Additional minor bug fixes and polish!
No comments:
Post a Comment