- Black
- Yellow
- Grey
PowerLevelScalar 0.8 - Green
- Primary
Bonuses Min / Max 1 - Minor
Bonuses Min / Max 1 - Skills
Bonuses Min / Max 1
- Primary
- Blue
- Primary
Bonuses Min / Max 1 - Major
Bonuses Min / Max 2 - Minor
Bonuses Min / Max 1 - Skills
Bonuses Min / Max 1 - Mods
Min / Max 0 - Mods from Bonuses
Max 2 - PowerLevelScalar 1.25
- Primary
- Purple
- Primary
Bonuses Min / Max 1 - Major
Bonuses Min / Max 3 - Minor
Bonuses Min / Max 1 - Skills
Bonuses Min / Max 1 - Mods
Min / Max 0 - Talents
Min / Max 1 - Mods from Bonuses
Max 3 - PowerLevelScalar 1.5
- Primary
- Orange
- Primary
Bonuses Min / Max 1 - Major
Bonuses Min / Max 3 - Minor
Bonuses Min / Max 1 - Skills
Bonuses Min / Max 1 - Mods
Min / Max0 - Talents
Min / Max 1 - Mods from Bonuses
Max 3 - PowerLevelScalar 1.75
- Primary
Skills = Tactics
Chest Attributes
Armor - Armor Mitigation
- Major
- Armor Mitigation Rating Flat Bonus
- Damage Done To Elites Mod Bonus
- Min Quality Purple
- Damage Taken From Elites Mod Bonus
- Min Quality Purple
- Life On Kill Flat Bonus
- Min Quality Blue
- Exotic Damage Mitigation Percentage Flat Bonus
- Min Quality Blue
- Health Flat Bonus
- Mod Socket Attribute Bonus
- Min PowerLevel 10
- Minor
- All Ammo Mod Bonus
- XP Kills Mod Bonus
- Skills
- Mobile Cover damage resilience (Armadillo DamageResist Gear Mod)
- Min PowerLevel 15
- Max Quality Orange
- First Aid self heal (FirstAid SelfHeal Gear Mod)
- Min PowerLevel 10
- Fortify damage resilience (Fortify DamageResist Gear Mod)
- Min PowerLevel 10
- Pulse duration (Pulse Lifetime Gear Mod)
- Min PowerLevel 10
- Ballistic Shield health (RiotShield Health Gear Mod)
- Min PowerLevel 5
- Seeker Mine explosion radius (SeekerMine ExplosionRange Gear Mod)
- Min PowerLevel 15
- Sticky Bomb damage (StickyBomb ExplosionDamage Gear Mod)
- Min PowerLevel 5
- Support Station health (SupportStation Health Gear Mod)
- Min PowerLevel 15
- Turret health (Turret Health Gear Mod)
- Min PowerLevel 10
- Mobile Cover damage resilience (Armadillo DamageResist Gear Mod)
- Talents
- Reckless: You deal {0}% more damage and receive {1}% more damage.
- Min Quality Orange
- Robust: You have {0}% more armor while in cover.
- Min Quality Orange
- Rapid: The cooldown of your healing skills is decreased by {0}%.
- Min Quality Orange
- Vigorous: All your healing skills have Over Heal enabled.
- Min Quality Orange
- Forceful: Your armor is increased by {0}% while your Signature Skill is active
- Min Quality Orange
- Reckless: You deal {0}% more damage and receive {1}% more damage.
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