- Black
- Yellow
- Grey
PowerLevelScalar 0.8 - Green
- Primary
Bonuses Min / Max 2 - Skills
Bonuses Min / Max 1
- Primary
- Blue
- Primary
Bonuses Min / Max 2 - Major
Bonuses Min / Max 2 - Skills
Bonuses Min / Max 1 - Mods
Min / Max 0 - Mods from Bonuses
Max 1 - PowerLevelScalar 1.25
- Primary
- Purple
- Primary
Bonuses Min / Max 2 - Major
Bonuses Min / Max 1 - Primary Major
Bonuses Min / Max 1 - Skills
Bonuses Min / Max 1 - Mods
Min / Max 0 - Mods from bonuses
Max 1 - PowerLevelScalar 1.5
- Primary
- Orange
- Primary
Bonuses Min / Max 2 - Major
Bonuses Min / Max 1 - Primary Major
Bonuses Min / Max 1 - Skills
Bonuses Min / Max 1 - Mods
Min / Max 0 - Talents
Min / Max 1 - Mods from bonuses
Max 1 - PowerLevelScalar 1.75
- Primary
Skills = Tactics
Thighs Attributes
Armor - Armor Mitigation
- Major
- Armor Mitigation Rating Flat Bonus
- Damage Taken From Elites Mod Bonus
- Min Quality Purple
- Skill Haste Mod Bonus
- Pistol Damage Flat Bonus
- Mod Socket Attribute Bonus
- Min PowerLevel 10
- Skills
- Mobile Cover health (Armadillo Health GearMod)
- Min PowerLevel 15
- Max Quality Orange
- First Aid ally heal (FirstAid AllyHeal GearMod)
- Min PowerLevel 10
- Fortify duration (Fortify Lifetime GearMod)
- Min PowerLevel 10
- Pulse critical hit damage (Pulse CritMagnitude GearMod)
- Min PowerLevel 5
- Ballistic Shield damage (RiotShield Damage GearMod)
- Min PowerLevel 5
- Seeker Mine damage (SeekerMine ExplosionDamage GearMod)
- Min PowerLevel 15
- Sticky Bomb damage (StickyBomb ExplosionDamage GearMod)
- Min PowerLevel 5
- Support Station health (SupportStation Health GearMod)
- Min PowerLevel 15
- Turret duration (Turret Lifetime GearMod)
- Min PowerLevel 10
- Mobile Cover health (Armadillo Health GearMod)
- Talents
- Recovered: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination
- Min Quality Orange
- Nimble: While doing a cover to cover move in combat, you heal {0}% of your max Health for every {1} meter run
- Min Quality Orange
- Steadfast: While in cover, health regeneration kicks in twice as fast
- Min Quality Orange
- Sturdy: Your armor is increased by {0}% when you stay more than {1} seconds in the same cover
- Min Quality Orange
- Recovered: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination
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