Showing posts with label High End. Show all posts
Showing posts with label High End. Show all posts

Sunday, March 6, 2016

High End Weapon Blueprints

Listed here are high end weapons that have blueprints discovered while data mining the game client.
  • Damascus Blueprint
  • Liberator Blueprint
  • Tenebrae Blueprint
In order to craft these you will be required to have 30 Tools, 30 Weapon Parts, 30 Dark Zone Crafting all in high end quality and 750 currency. Please note the currency type is currently unknown.

Also how to acquire these is a mystery, the only reference / connection that I can find is the following:

  • BOO Perk - Collecting all Mid1 Virus Samples awards 1 Epic Blueprint + 1 Legendary Blueprint.
  • BOO Perk - All Virus Samples in Mid2 are reveled on the map. Collecting all awards 1 Legendary Blueprint.
  • A reward for doing a "persistent event" called UN Building A. 

I will updated this post when more solid information has been discovered.

Update
Damascus comes from Main Mission "General Assembly" as reward on completion.
Tenebrae is a Dark Zone vendor item that is for sale.
Liberator comes from the Special Gear Vendor in the base of operations.

Monday, February 29, 2016

High End Weapons

High End Weapons List

Listed here are all the currently known high end weapons from The Division. High End weapons have 3 weapon talents and higher base stats making them the go to for end game gear.


Assault Rifles

  • Liberator
    Assault Rifle - M4 - Crafted from Blueprint
    Weapon Talents:
    • Competent: Whenever you use a skill, your weapon damage is increased by {0}% for {1} seconds.
    • Dominant: Every kill performed while your signature skill is active reduces the cooldown of your other skills by {0}%.
    • Talented: Killing a target with this weapon increases your Skill Power by {0}% for {1} seconds (doesn't stack, killing a new target refreshes the timer).
  • Caduceus
    Assault Rifle - SCAR - Drops from NPC Elite Bosses
    Weapon Talents:
    • Coolheaded: Doing a headshot reduces all your skill cooldowns by {0}%.
    • Restored: Killing a target with this weapon removes all negative status effects from you.
    • Self-preserved: Critical hits with this weapon heal you for {0}% health.
  • Warlord
    Assault Rifle - AK47
    Weapon Talents:
    • Capable: Using a skill improves the handling of the weapon for {0} seconds.
    • Ferocious: +{0}% Bonus damage to Elite and Named enemies.
    • Unforgiving: Damage increases based on your missing health: 1 missing segment +{0}%; 2 missing segments +{1}%
  • Urban MDR
    Semi-Automatic Assault Rifle
    Weapon Talents:
    • Random
    • Random
    • Distracted - Your damage is increased by {0} % against targets with status effects.

Light Machine Guns

  • Pakhan
    Light Machine Gun - RPK74 - Available on Adv Weaponry Vendor in BOO.
    Weapon Talents:
    • Swift: Reloading is {0}% faster.
    • Destructive: +{0}% to armor destruction with this weapon.
    • Ferocious: +{0}% Bonus damage to Elite and Named enemies
  • Hungry Hog
    Light machine gun - M60 - Drops from low level bosses in DZ, use to be named 100 Hour
    Weapon Talents:
    • Predatory: Killing a target regenerates {0}% of your health over {1} seconds.
    • Stable: Stability is improved by {0}% (recoil_reduction).
    • Meticulous: Killing a target has an {0}% chance to instantly refill your magazine.

Shotguns

  • Cassidy
    Shotgun - Double barrel - Available on Adv Weaponry Vendor in BOO.
    Weapon Talents:
    • Responsive: When closer than {0} meters from your target, your damage is increased by {1}%.
    • Commanding: Every kill performed while your signature is active extends the duration of the signature skill by {0}%.
    • Meticulous: Killing a target has an {0}% chance to instantly refill your magazine.
  • Medved
    Shotgun - Saiga-12
    Weapon Talents:
    • Unforgiving: Damage increases based on your missing health: 1 missing segment +{0}%; 2 missing segments +{1}%.
    • Ferocious: +{0}% Bonus damage to Elite and Named enemies.
    • Destructive: +{0}% to armor destruction with this weapon.
  • Showstopper
    Shotgun - Atchisson AA-12 Shotgun
    Weapon Talents:
    • Random
    • Random
    • Showstopper - Your accuracy with this weapon is increased the fewer shells you have left in the magazine.

Submachine Guns

  • Mida
    Submachine gun - T821 - Drops off DZ Elite Bosses
    Weapon Talents:
    • Trained: Critical hits increases your Signature Skill resource by {0}%.
    • Self-preserved: Critical hits with this weapon heal you for {0}% health.
    • Vicious: Your Critical Hit chance is increased by {0}% while you are at full health.
  • Valkyria
    Submachine gun - Tec9
    Weapon Talents:
    • Determined: Killing a target reduces your skill cooldowns by {0}%.
    • Competent: Whenever you use a skill, your weapon damage is increased by {0}% for {1} seconds.
    • Responsive: When closer than {0} meters from your target, your damage is increased by {1}%.
  • Thompson M1928
    Submachine gun - found in underground caches.
    Weapon Talents:
    • Random
    • Random
    • Carefree - Hipfire damage is increased by {0}%.
  • Tommy Gun
    Submachine gun - found in dark zone supply drops and field proficiency caches.
    Weapon Talents:
    • Random
    • Random
    • Carefree - Hipfire damage is increased by {0}%.

Sidearms

  • Damascus
    Pistol - M9 - Crafted from Blueprint
    Weapon Talents:
    • Harmful: Each hit has a {0}% chance to apply the Bleed status effect to the target.
    • Restored: Killing a target with this weapon removes all negative status effects from you.
    • Execute: When the target is below 30% health, your weapon deals 100% more damage.
  • Centurion
    Pistol - M1911
    Weapon Talents:
    • Provident: The last bullet of a magazine deals {0}% more damage.
    • Intense: The first bullet of a magazine has a {0}% chance to apply the On Fire status effect to the target.
    • Execute: When the target is below 30% health, your weapon deals 100% more damage.
  • Defiler
    Sawed-off shotgun sidearm - season pass item
    Weapon Talents:
    • None - but has damage that scales according to level.
  • Golden Rhino
    Revolver
    Weapon Talents:
    • Golden Rhino - Increases Stagger by {0}%.

Marksman Rifles

  • Tenebrae
    Marksman Rifle - Scar - Crafted from Blueprint
    Weapon Talents:
    • Steady: Killing a target with a headshot removes {0}% sway from the weapon for {1} seconds.
    • Brutal: +{0}% Headshot Damage with this weapon.
    • Toxic: Headshots with this weapon have a {0}% chance to apply the Blind status effect.
  • Historian
    Marksman Rifle - M1A - purchased from special equipment vendor in boo.
    Weapon Talents:
    • Prepared: When further than {0} meters from your target, your damage is increased by {1}%.
    • Intense: The first bullet of a magazine has a {0}% chance to apply the On Fire status effect to the target.
    • Harmful: Each hit has a {0}% chance to apply the Bleed status effect to the target.