Sunday, March 6, 2016

Named NPCs

Listed here are all the various named npcs found in the darkzone, non darkzone areas and in missions.
Format starts with npc name, faction, archetype, if in DZ, if is boss.


  • Drew the Bloodseeker - Thugs - gen_overseer
  • Matthieu the Old Bear - Thugs - gen_rioter
  • Mathias "Snakes" Karlson - Thugs - gen_scout
  • Mans "King" Beyond the Wall - Thugs - gen_rusher
  • Pierre the Buddha - Thugs - gen_rioter
  • Damien the Creator - Thugs - gen_overseer
  • The Hound - Thugs - gen_scout
  • Orhan the Brutalizer - Thugs - gen_rioter
  • Robert the Usurper - Thugs - gen_rusher
  • Martin the Wise - Thugs - gen_overseer
  • Thomas "Smokes" Coles - Thugs - gen_rioter
  • Daniel the Chosen One - Thugs - gen_rioter 
  • Keyser Söze - Thugs - gen_rusher - RARE SPAWN
  • Antonio Fabbri - Thugs - gen_rusher 
  • Lord of the 212 - Thugs - gen_overseer 
  • Max \"The Lizard\" Thompson' - Thugs - gen_overseer 
  • Bonnie - Thugs - gen_overseer - DZ
  • Cowboy - Thugs - gen_rioter - DZ
  • Buckshot - Thugs - gen_scout - DZ 
  • Scrapper - Thugs - gen_heavyweapons - DZ
  • Spider - Thugs - gen_overseer - DZ
  • Mack - Thugs - gen_rioter - DZ 
  • Twitch - Thugs - gen_scout - DZ
  • Thrasher - Thugs - gen_heavyweapons - DZ 
  • Clutch - Thugs - gen_overseer - DZ 
  • Dropkick - Thugs - gen_heavyweapons - DZ - Boss
  • Kasper the lightning lord - Rikers - bra_gunner 
  • Marcus the Foody - Rikers - bra_molotov 
  • Glen the Mesh - Rikers - Bra_ShotgunRusher 
  • Axel Lannister - Rikers - bra_marksman 
  • Marc Littlefinger - Rikers - bra_rpg 
  • David the Bull - Rikers - bra_gunner 
  • Jonas the knight of flowers - Rikers - bra_marksman 
  • Simon the Kingslayer - Rikers - Bra_Leader 
  • Tobias The Beauty - Rikers - Bra_ShotgunRusher 
  • Philip Stormborn - Rikers - bra_gunner 
  • Sofran the Equalizer - Rikers - bra_molotov 
  • Håkan the foul-mouthed - Rikers - Bra_Leader 
  • Baz - Rikers - Bra_Leader - DZ
  • Hot Rod - Rikers - bra_molotov - DZ
  • Boomerang - Rikers - bra_marksman - DZ
  • Cannibal - Rikers - bra_gunner - DZ
  • Short Fuse - Rikers - Bra_Leader - DZ
  • Torch - Rikers - bra_molotov - DZ 
  • Hawkeye - Rikers - bra_marksman - DZ 
  • Greyhound - Rikers - Bra_Leader - DZ 
  • Zeke - Rikers - bra_gunner - DZ 
  • Animal - Rikers - bra_gunner - DZ - Boss
  • The Ratcatcher - Cleaners - cle_grenadier 
  • Hardaway - Cleaners - cle_heavyflamer - DZ 
  • Claxton - Cleaners - cle_engineer - DZ
  • Hundley - Cleaners - cle_radiohandler - DZ 
  • McGrady - Cleaners - cle_grenadier - DZ 
  • Draxler - Cleaners - cle_engineer - DZ 
  • Mazeroski - Cleaners - cle_heavyflamer - DZ 
  • Coveleski - Cleaners - cle_radiohandler - DZ 
  • Greenberg - Cleaners - cle_grenadier - DZ 
  • O'Rourke - Cleaners - cle_heavyflamer - DZ - Boss
  • Sgt. Morgan - LastManBattalion - lmb_grenadier - DZ 
  • Sgt. Thompson - LastManBattalion - lmb_heavygunner - DZ 
  • Cpl. Newhouser - LastManBattalion - lmb_engineer - DZ 
  • Cpt. Carter - LastManBattalion - lmb_squad_leader - DZ 
  • Cpt. Wilson - LastManBattalion - lmb2_sniper - DZ 
  • Cpt. Bryant - LastManBattalion - lmb2_heavygunner - DZ 
  • Shadow - LastManBattalion - lmb2_initiativeagent - DZ 
  • Cpt. Stojacovich - LastManBattalion - lmb_squad_leader - DZ 
  • Cpt. Rollins - LastManBattalion - lmb2_heavygunner - DZ 
  • Gambit - LastManBattalion - lmb2_initiativeagent - DZ - Boss

Bosses

Listed here are all the various bosses from missions, darkzone and non darkzone areas in The Division.
  • Cpl. DorsmanBratva Leader - LMB - LastManBattalion
  • Glass
  • HornetSOG
    Uses assault rifle acr t2 elite weapon.
  • Sgt. Jacks
    Heavy Gunner
  • Scarecrow
    Uses shotgun saiga-12 t3 weapon.
  • RaptorUses submachine gun aug t3 elite weapon.
  • SlingslotUses marksman rifle srs elite weapon.
  • Sgt. King
    Engineer - LMB
    Uses assault rifle pof 415 elite weapon.
  • Apollo
  • Larae BarrettBra Boss Powerplant - Riker
    Uses assault rifle pof 415 weapon.
  • Keller
    Uses submachine gun mp2 t2 elite weapon.
  • Gambit Spawns in the DZ, is a named Boss and part of the LastManBattalion faction.
  • O'RourkeSpawns in the DZ, is a named Boss and part of the Cleaners faction.
  • AnimalSpawns in the DZ, is a named Boss and part of the Rikers faction.
  • Dropkick
    Spawns in the DZ, is a named Boss and part of the Thugs faction.
Please note this is preliminary data, as more gets discovered this page will be updated accordingly.

Thigh Quality Bonuses

Lists thigh quality bonuses, attributes, skills and talents.
  • Black
  • Yellow
  • Grey
    PowerLevelScalar 0.8
  • Green
    • Primary
      Bonuses Min / Max 2
    • Skills
      Bonuses Min / Max 1
  • Blue
    • Primary
      Bonuses Min / Max 2
    • Major
      Bonuses Min / Max 2
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Mods from Bonuses
      Max 1
    • PowerLevelScalar 1.25
  • Purple
    • Primary
      Bonuses Min / Max 2
    • Major
      Bonuses Min / Max 1
    • Primary Major
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Mods from bonuses
      Max 1
    • PowerLevelScalar 1.5
  • Orange
    • Primary
      Bonuses Min / Max 2
    • Major
      Bonuses Min / Max 1
    • Primary Major
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Talents
      Min / Max 1
    • Mods from bonuses
      Max 1
    • PowerLevelScalar 1.75
Primary, Primary Major  = Defensive, Offensive or Support
Skills = Tactics

Thighs Attributes
Armor - Armor Mitigation

  • Major
    • Armor Mitigation Rating Flat Bonus
    • Damage Taken From Elites Mod Bonus
      • Min Quality Purple
    • Skill Haste Mod Bonus
    • Pistol Damage Flat Bonus
    • Mod Socket Attribute Bonus
      • Min PowerLevel 10
  • Skills
    • Mobile Cover health (Armadillo Health GearMod)
      • Min PowerLevel 15
      • Max Quality Orange
    • First Aid ally heal (FirstAid AllyHeal GearMod)
      • Min PowerLevel 10
    • Fortify duration (Fortify Lifetime GearMod)
      • Min PowerLevel 10
    • Pulse critical hit damage (Pulse CritMagnitude GearMod)
      • Min PowerLevel 5
    • Ballistic Shield damage (RiotShield Damage GearMod)
      • Min PowerLevel 5
    • Seeker Mine damage (SeekerMine ExplosionDamage GearMod)
      • Min PowerLevel 15
    • Sticky Bomb damage (StickyBomb ExplosionDamage GearMod)
      • Min PowerLevel 5
    • Support Station health (SupportStation Health GearMod)
      • Min PowerLevel 15
    • Turret duration (Turret Lifetime GearMod)
      • Min PowerLevel 10
  • Talents
    • Recovered: Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination
      • Min Quality Orange
    • Nimble: While doing a cover to cover move in combat, you heal {0}% of your max Health for every {1} meter run
      • Min Quality Orange
    • Steadfast: While in cover, health regeneration kicks in twice as fast
      • Min Quality Orange
    • Sturdy: Your armor is increased by {0}% when you stay more than {1} seconds in the same cover
      • Min Quality Orange

Knee Quality Bonuses

Lists knee quality bonuses, attributes, skills and talents.
  • Black
  • Yellow
  • Grey
    PowerLevelScalar 0.8
  • Green
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
  • Blue
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 2
    • Minor
      Bonuses Min / Max 2
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Mods from Bonuses
      Max 1
    • PowerLevelScalar 1.25
  • Purple
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 2
    • Minor
      Bonuses Min / Max 3
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Mods from bonuses
      Max 1
    • PowerLevelScalar 1.5
  •  Orange
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 2
    • Minor
      Bonuses Min / Max 3
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Talents
      Min / Max 1
    • Mods from bonuses
      Max 1
    • PowerLevelScalar 1.75
Primary = Defensive, Offensive or Support
Skills = Tactics

Knee Attributes
Armor - Armor Mitigation
  • Major
    • Armor Mitigation Rating Flat Bonus
    • Damage Done To Elites Mod Bonus
      • Min Quality Purple
    • Damage Taken From Elites Mod Bonus
      • Min Quality Purple
    • Weapon Critical Hit Damage Flat Bonus
    • Exotic Damage Mitigation Percentage Flat Bonus
      • Min Quality Blue
    • Health Flat Bonus
    • Mod Socket Attribute Bonus
      • Min PowerLevel 10
  • Minor
    • Loot Chance Mod Bonus
      • Min Quality Blue
    • NPC Armor Damage Modifier Bonus
      • Min Quality Blue
    • XP Kills Mod Bonus
    • Bleeding Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Burning Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Shocked Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Blind Deaf Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Disrupted Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Disorientated Status Resistance Percentage Flat Bonus
      • Min Quality Blue
  • Skills
    • Mobile Cover health (Armadillo Health GearMod)
      • Min PowerLevel 15
      • Max Quality Orange
    • First Aid ally heal (FirstAid AllyHeal GearMod)
      • Min PowerLevel 10
    • Fortify damage resilience (Fortify DamageResist GearMod)
      • Min PowerLevel 10
    • Pulse_CritMagnitude_GearMod
      • Min PowerLevel 5
    • Pulse critical hit damage (Pulse CritMagnitude GearMod)
      • Min PowerLevel 5
    • Ballistic Shield health (RiotShield Health GearMod)
      • Min PowerLevel 5
    • Seeker Mine explosion radius (SeekerMine ExplosionRange GearMod)
      • Min PowerLevel 15
    • Sticky Bomb explosion radius (StickyBomb ExplosionRange GearMod)
      • Min PowerLevel 5
    • Support Station healing speed (SupportStation HealingRate GearMod)
      • Min PowerLevel 15
    • Turret health (Turret Health GearMod)
      • Min PowerLevel 10
  • Talents
    • Accomplished: Rewards from Accolades are trippled.
      • Min Quality Orange
    •  Prosperous: Critical headshots grant you credits.
      • Min Quality Orange
    •  Perceptive: Your Item find and Gold find bonuses are increased by {0}%.
      • Min Quality Orange

Hand Quality Bonuses

Lists hand quality bonuses, attributes, skills and talents.
  • Black
  • Yellow
  • Grey
    PowerLevelScalar 0.8
  • Green
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
  • Blue
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 2
    • Skills
      Bonuses Min / Max 1
    • PowerLevelScalar 1.25
  • Purple
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 3
    • Skills
      Bonuses Min / Max 1
    • PowerLevelScalar 1.5
  •  Orange
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 3
    • Skills
      Bonuses Min / Max 1
    • Talents
      Min / Max 1
    • PowerLevelScalar 1.75
Primary = Defensive, Offensive or Support
Skills = Tactics

Hand Attributes
Armor - Armor Mitigation
  • Major
    • Damage Done To Elites Mod Bonus
      • Min Quality Purple
    • Weapon Critical Hit Chance Flat Bonus
      • Min PowerLevel 5
    • Weapon Critical Hit Damage Flat Bonus
    • Life On Kill Flat Bonus
      • Min Quality Blue
    • Assault Rifle Damage Flat Bonus
    • LMG Damage Flat Bonus
    • Marksman Rifle Damage Flat Bonus
    • Pistol Damage Flat Bonus
    • Shotgun Damage Flat Bonus
    • SMG Damage Flat Bonus
  • Skills
    • Mobile Cover health (Armadillo Health Gear Mod)
      • Min PowerLevel 15
      • Max Quality Orange
    • First Aid self heal (FirstAid SelfHeal Gear Mod)
      • Min PowerLevel 10
    • Fortify damage increase (Fortify DamageBuff Gear Mod)
      • Min PowerLevel 10
    • Pulse critical hit damage (Pulse CritMagnitude Gear Mod)
      • Min PowerLevel 5
    • Ballistic Shield damage (RiotShield Damage Gear Mod)
      • Min PowerLevel 5
    • Seeker Mine damage (SeekerMine ExplosionDamage Gear Mod)
      • Min PowerLevel 15
    • Sticky Bomb damage (StickyBomb ExplosionDamage Gear Mod)
      • Min PowerLevel 5
    • Support Station duration (SupportStation Lifetime Gear Mod)
      • Min PowerLevel 15
    • Turret damage (Turret Damage Gear Mod)
      • Min PowerLevel 10
  • Talents
    • Savage: Your Critical hit chance is increased by {0}% against targets out of cover.
      • Min Quality Orange
    • Reckless: You deal {0}% more damage and receive {1}% more damage.
      • Min Quality Orange
    • Cunning: After reloading, your next shot with this weapon has a {0}% higher critical hit chance.
      • Min Quality Orange
    • Decisive: Headshots with your side arm deal {0}% more damage
      • Min Quality Orange

Mask Quality Bonuses

Lists mask quality bonuses, attributes, skills and talents.
  • Black
  • Yellow
  • Grey
    PowerLevelScalar 0.8
  • Green
    • Primary
      Bonuses Min / Max 1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
  • Blue
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Mods from Bonuses
      Max 1
    • PowerLevelScalar 1.25
  • Purple
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 1
    • Talents
      Min / Max 1
    • Mods from Bonuses
      Max 1
    • PowerLevelScalar 1.5
  •  Orange
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 1
    • Talents
      Min / Max 1
    • Mods from Bonuses
      Max 1
    • PowerLevelScalar 1.75
Primary = Defensive, Offensive or Support
Skills = Tactics

Masks Attributes
Armor - Armor Mitigation
Contamination Zone - Gas Mask Level
  • Major
    • Damage Done To Elites Mod Bonus
      • Min Quality Purple
    • Weapon Critical Hit Chance Flat Bonus
      • Min PowerLevel 5
    • Life On Kill Flat Bonus
      • Min Quality Blue
    • Exotic Damage Mitigation Percentage Flat Bonus
      • Min Quality Blue
    • Health Flat Bonus
    • Skill Power Flat Bonus
    • Mod Socket Attribute Bonus
      • Min PowerLevel 10
  • Minor
    • Loot Chance Mod Bonus
      • Min Quality Blue
    • XP Kills Mod Bonus
    • NPC Armor Damage Modifier Bonus
      • Min Quality Blue
    • Burning Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Blind / Deaf Status Resistance Percentage Flat Bonus
      • Min Quality Blue
    • Confused Status Resistance Percentage Flat Bonus
      • Min Quality Blue
  • Skills
    • Mobile Cover damage resilience (Armadillo DamageResist Gear Mod)
      • Min Quality Orange
      • Min PowerLevel 15
    • First Aid ally heal (FirstAid AllyHeal Gear Mod)
      • Min PowerLevel 10
    • Fortify duration (Fortify Lifetime Gear Mod)
      • Min PowerLevel 10
    • Pulse critical hit bonus (Pulse CritChance Gear Mod)
      • Min PowerLevel 5
    • Ballistic Shield health (RiotShield Health GearMod)
      • Min PowerLevel 5
    • Seeker Mine explosion radius (SeekerMine ExplosionRange Gear Mod)
      • Min PowerLevel 15
    • Sticky Bomb explosion radius (StickyBomb ExplosionRange Gear Mod)
      • Min PowerLevel 5
    • Support Station healing speed (SupportStation HealingRate GearMod)
      • Min PowerLevel 15
    • Turret duration (Turret Lifetime Gear Mod)
      • Min PowerLevel 10
  • Talents
    • Enduring: While in your last segment, your health continuously regenerates to fill up the segment.
      • Min Quality Orange
    • Refreshed: When your health is in the last segment, all your healing is improved by {0}%.
      • Min Quality Orange
    • Rejuvenated: Consuming a medkit also removes all negative status effects from you
      • Min Quality Orange
    • Tenacious: Using a Medkit increases your damage by {0}% for {1} seconds.
      • Min Quality Orange
    • Rehabilitated: When you are affected by a status effect you are healed for {0}% every second.
      • Min Quality Orange

Chest Quality Bonuses

Lists chest quality bonuses, attributes, skills and talents.
  • Black
  • Yellow
  • Grey
    PowerLevelScalar 0.8
  • Green
    • Primary
      Bonuses Min / Max 1
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
  • Blue
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 2
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Mods from Bonuses
      Max 2
    • PowerLevelScalar 1.25
  • Purple
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 3
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max 0
    • Talents
      Min / Max 1
    • Mods from Bonuses
      Max 3
    • PowerLevelScalar 1.5
  •  Orange
    • Primary
      Bonuses Min / Max 1
    • Major
      Bonuses Min / Max 3
    • Minor
      Bonuses Min / Max 1
    • Skills
      Bonuses Min / Max 1
    • Mods
      Min / Max0
    • Talents
      Min / Max 1
    • Mods from Bonuses
      Max 3
    • PowerLevelScalar 1.75
Primary = Defensive, Offensive or Support
Skills = Tactics

Chest Attributes
Armor - Armor Mitigation
  • Major
    • Armor Mitigation Rating Flat Bonus
    • Damage Done To Elites Mod Bonus
      • Min Quality Purple
    • Damage Taken From Elites Mod Bonus
      • Min Quality Purple
    • Life On Kill Flat Bonus
      • Min Quality Blue
    • Exotic Damage Mitigation Percentage Flat Bonus
      • Min Quality Blue
    • Health Flat Bonus
    • Mod Socket Attribute Bonus
      • Min PowerLevel 10
  • Minor
    • All Ammo Mod Bonus
    • XP Kills Mod Bonus
  • Skills
    • Mobile Cover damage resilience (Armadillo DamageResist Gear Mod)
      • Min PowerLevel 15
      • Max Quality Orange
    • First Aid self heal (FirstAid SelfHeal Gear Mod)
      • Min PowerLevel 10
    • Fortify damage resilience (Fortify DamageResist Gear Mod)
      • Min PowerLevel 10
    • Pulse duration (Pulse Lifetime Gear Mod)
      • Min PowerLevel 10
    • Ballistic Shield health (RiotShield Health Gear Mod)
      • Min PowerLevel 5
    • Seeker Mine explosion radius (SeekerMine ExplosionRange Gear Mod)
      • Min PowerLevel 15
    • Sticky Bomb damage (StickyBomb ExplosionDamage Gear Mod)
      • Min PowerLevel 5
    • Support Station health (SupportStation Health Gear Mod)
      • Min PowerLevel 15
    • Turret health (Turret Health Gear Mod)
      • Min PowerLevel 10
  • Talents
    • Reckless: You deal {0}% more damage and receive {1}% more damage.
      • Min Quality Orange
    • Robust: You have {0}% more armor while in cover.
      • Min Quality Orange
    • Rapid: The cooldown of your healing skills is decreased by {0}%.
      • Min Quality Orange
    • Vigorous: All your healing skills have Over Heal enabled.
      • Min Quality Orange
    • Forceful: Your armor is increased by {0}% while your Signature Skill is active
      • Min Quality Orange