High End Weapons List
Listed here are all the currently known high end weapons from The Division. High End weapons have 3 weapon talents and higher base stats making them the go to for end game gear.Assault Rifles
- Liberator
Assault Rifle - M4 - Crafted from Blueprint
Weapon Talents:- Competent: Whenever you use a skill, your weapon damage is increased by {0}% for {1} seconds.
- Dominant: Every kill performed while your signature skill is active reduces the cooldown of your other skills by {0}%.
- Talented: Killing a target with this weapon increases your Skill Power by {0}% for {1} seconds (doesn't stack, killing a new target refreshes the timer).
- Caduceus
Assault Rifle - SCAR - Drops from NPC Elite Bosses
Weapon Talents:- Coolheaded: Doing a headshot reduces all your skill cooldowns by {0}%.
- Restored: Killing a target with this weapon removes all negative status effects from you.
- Self-preserved: Critical hits with this weapon heal you for {0}% health.
- Warlord
Assault Rifle - AK47
Weapon Talents:- Capable: Using a skill improves the handling of the weapon for {0} seconds.
- Ferocious: +{0}% Bonus damage to Elite and Named enemies.
- Unforgiving: Damage increases based on your missing health: 1 missing segment +{0}%; 2 missing segments +{1}%
- Urban MDR
Semi-Automatic Assault Rifle
Weapon Talents:- Random
- Random
- Distracted - Your damage is increased by {0} % against targets with status effects.
Light Machine Guns
- Pakhan
Light Machine Gun - RPK74 - Available on Adv Weaponry Vendor in BOO.
Weapon Talents:- Swift: Reloading is {0}% faster.
- Destructive: +{0}% to armor destruction with this weapon.
- Ferocious: +{0}% Bonus damage to Elite and Named enemies
- Hungry Hog
Light machine gun - M60 - Drops from low level bosses in DZ, use to be named 100 Hour
Weapon Talents:- Predatory: Killing a target regenerates {0}% of your health over {1} seconds.
- Stable: Stability is improved by {0}% (recoil_reduction).
- Meticulous: Killing a target has an {0}% chance to instantly refill your magazine.
Shotguns
- Cassidy
Shotgun - Double barrel - Available on Adv Weaponry Vendor in BOO.
Weapon Talents:- Responsive: When closer than {0} meters from your target, your damage is increased by {1}%.
- Commanding: Every kill performed while your signature is active extends the duration of the signature skill by {0}%.
- Meticulous: Killing a target has an {0}% chance to instantly refill your magazine.
- Medved
Shotgun - Saiga-12
Weapon Talents:- Unforgiving: Damage increases based on your missing health: 1 missing segment +{0}%; 2 missing segments +{1}%.
- Ferocious: +{0}% Bonus damage to Elite and Named enemies.
- Destructive: +{0}% to armor destruction with this weapon.
- Showstopper
Shotgun - Atchisson AA-12 Shotgun
Weapon Talents:- Random
- Random
- Showstopper - Your accuracy with this weapon is increased the fewer shells you have left in the magazine.
Submachine Guns
- Mida
Submachine gun - T821 - Drops off DZ Elite Bosses
Weapon Talents:- Trained: Critical hits increases your Signature Skill resource by {0}%.
- Self-preserved: Critical hits with this weapon heal you for {0}% health.
- Vicious: Your Critical Hit chance is increased by {0}% while you are at full health.
- Valkyria
Submachine gun - Tec9
Weapon Talents:- Determined: Killing a target reduces your skill cooldowns by {0}%.
- Competent: Whenever you use a skill, your weapon damage is increased by {0}% for {1} seconds.
- Responsive: When closer than {0} meters from your target, your damage is increased by {1}%.
- Thompson M1928
Submachine gun - found in underground caches.
Weapon Talents:- Random
- Random
- Carefree - Hipfire damage is increased by {0}%.
- Tommy Gun
Submachine gun - found in dark zone supply drops and field proficiency caches.
Weapon Talents:- Random
- Random
- Carefree - Hipfire damage is increased by {0}%.
Sidearms
- Damascus
Pistol - M9 - Crafted from Blueprint
Weapon Talents:- Harmful: Each hit has a {0}% chance to apply the Bleed status effect to the target.
- Restored: Killing a target with this weapon removes all negative status effects from you.
- Execute: When the target is below 30% health, your weapon deals 100% more damage.
- Centurion
Pistol - M1911
Weapon Talents:- Provident: The last bullet of a magazine deals {0}% more damage.
- Intense: The first bullet of a magazine has a {0}% chance to apply the On Fire status effect to the target.
- Execute: When the target is below 30% health, your weapon deals 100% more damage.
- Defiler
Sawed-off shotgun sidearm - season pass item
Weapon Talents:- None - but has damage that scales according to level.
- Golden Rhino
Revolver
Weapon Talents:- Golden Rhino - Increases Stagger by {0}%.
Marksman Rifles
- Tenebrae
Marksman Rifle - Scar - Crafted from Blueprint
Weapon Talents:- Steady: Killing a target with a headshot removes {0}% sway from the weapon for {1} seconds.
- Brutal: +{0}% Headshot Damage with this weapon.
- Toxic: Headshots with this weapon have a {0}% chance to apply the Blind status effect.
- Historian
Marksman Rifle - M1A - purchased from special equipment vendor in boo.
Weapon Talents:- Prepared: When further than {0} meters from your target, your damage is increased by {1}%.
- Intense: The first bullet of a magazine has a {0}% chance to apply the On Fire status effect to the target.
- Harmful: Each hit has a {0}% chance to apply the Bleed status effect to the target.