Saturday, March 5, 2016

Deconstruction rates

Deconstruction base rates for the various items found in The Division. Make sure to deconstruct and covert to higher levels qualities. The end game gear pieces each requires 30 of 2 of these types at high end quality.

  • Guns / Crafted Guns will deconstruct into weapon parts.
    (Quality - Yield)
    Grey - 1
    Green - 2
    Blue - 1
    Purple - 2
    Orange - 2
  • Exotic will deconstruct into weapon parts.
    (Quality - Yield)
    Grey - 1
    Green - 2
    Blue - 1
    Purple - 2
    Orange - 2
  • Armor / Crafted Armor will deconstruct into clothing.
    (Quality - Yield)
    Grey - 1
    Green - 2
    Blue - 1
    Purple - 2
    Orange - 2
  • Weapon Mods / Crafted Weapon Mods will deconstruct into tools.
    (Quality - Yield)
    Grey - 1
    Green - 2
    Blue - 1
    Purple - 2
    Orange - 2
  • Gear Mods / Crafted Gear Mods will deconstruct into electronics.
    (Quality - Yield)
    Grey - 1
    Green - 2
    Blue - 1
    Purple - 2
    Orange - 2

Fast Travel will cost credits

How much does Fast Traveling to different areas of the map cost?

Answer: It will cost 20 credits per KM and 10 credits per district switch.

Thursday, March 3, 2016

Patch v1.1

Game launch patch notes v1.1 for Tom Clancy's The Division.

Listed here is the latest patch notes for The Division version v1.1.

  • Appearance Menu has received a complete overhaul.
    • Now displays as a Grid making it much easier to browse items.
    • "Outfit Sets" option added to quickly equip all the items in a set.
    • "Inspect" feature added
  • Visual improvements
    • Fixed several lights that did not cast global illumination.
    • Fixed missing volumetric lights on Traffic Lights.
    • Illuminated signs now cast actual light.
    • Improved atmospheric haze in several Time and Weather combinations.
    • Improved night time lighting and contrast.
    • Tweaked exaggerated rimlight shader on characters.
    • Improved car window reflections.
    • Improved SSAO to be more pronounced.
  • Mega Map and Open World updates
    • New "Mission Overview" has been added to the Mega Map.
    • Contaminated Zones will now display the required filter level on the Mega Map.
    • Field data with Audio will automatically play when you pick them up.
    • If you start listening to Field Data with audio from the menu you can keep listening outside the menu.
    • Added Subtitles for all Field Data that play audio.
    • Mission Entrance menu usability has been improved
    • Significantly increased number of Crafting Materials obtained from Loot Crates
  • New "Help" Menu is now available in Settings Menu  it stores all the Loading Screen and Context Sensitive Tips
  • New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
  • Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
  • Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
  • Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
  • Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
  • Fixed remaining Bugs that prevented login when some nonessential services were offline
  • New Icon for Landmarks in the Dark Zone, Icon now changes dynamically depending on if Non Player Enemies are present or not
  • Added information to the ingame Loot Pickup UI to show why an item can't be picked up
  • Improved multi GPU performance
  • Fixed issue where you could get a white screen on startup
  • Improved performance in Windowed mode
  • The Deployable Turret no longer targets non rogue players and doesn't damage neutral players caught in line of fire either
  • Overall stability increased lots of Crash fixes!
  • Further backend improvements and optimizations
  • Many Localization adjustments and bug fixes
  • Additional minor bug fixes and polish!

Launch & Preload

Game launch, Preloading game client date and times has been released.

Ubisoft has just announced preloading and game launch details for Tom Clancy's The Division. Here are all the important times and dates you need to know!
  • PC
    • Preload: March 3rd at 6PM CET / 9AM PT, on Steam and uPlay.
    • Launch: The game will be available to play on March 8 at 06:01AM CET / 12:01AM EST for both Steam, Uplay. 
  • Playstation 4
    • Preload: March 6th at 12:01AM local time
    • Launch: The game will be available to play on March 8 at 12:01AM local time in each country timezone 12:01AM EST for the USA, only exception is in Japan where it will be available on March 10 at 12:01AM. 
  • Xbox One
    • Preload: Now
    • Launch: The game will be available to play on March 8 at 12:01AM EST for the USA and Canada, 12:01AM CET for central Europe.


The Division Launch Date


Wednesday, March 2, 2016

Full Armor Gear List

All the different types of armor gear you can acquire in Tom Clancy's The Division.

Armor gear is setup into a couple of different categories which covers an area of the character.  They range from backpacks, body armor, gloves, holsters, knee pads and masks. You can acquire items from loot drops, vendors and as mission rewards.



Tuesday, March 1, 2016

Phoenix Credit

Phoenix Credits are used to purchase High End gear in "The Division".

How do you get phoenix credits?

  1. Certain missions on "Challenge" difficultly.
  2. Named Darkzone NPCs 
  3. Daily Missions, 2 Hard Modes and 1 Challenge have phoenix credits as bonus rewards.

So far that is what I know for sure, 100%.

Phoenix Credit Pack


There is also a uplay club promotion for The Division which is offering the following for 40 uplay points.

Phoenix Credit Pack
Adds a pack of 30 Phoenix Credits to the Rewards Claim Vendor, use these to purchase high level equipment.

Also will note while data mining the client, there is mention of another larger pack. Its listed as the following in the language translation file.


Phoenix Credit Pack
Unlocks a pack of 1000 Phoenix Credits for use in Tom Clancy's The Division.

No idea how to get the other 1k pack, it maybe a future reward from the uplay club, some other ingame related event or something connected with season pass holders.

Gear mods

What do gear mod slots do in The Division?


Answer: Gear mods are items that you can slot into certain gear that can improve your core attributes and skills. They can be found as loot, acquired at vendors, or crafted.

Craft-able Gear Mods
  • Re-purposed Performance, Firearms, Stamina, Electronics Mods
  • Integrated Performance, Firearms, Stamina, Electronics Mods
  • Improved Performance, Firearms, Stamina, Electronics Mods
  • Advanced Performance, Firearms, Stamina, Electronics Mods
  • Prototype Performance, Firearms, Stamina, Electronics Mods

Other Gear Mods
  • Increases assault rifle damage by 10%.
  • Increases light machine gun damage by 10%.
  • Increases pistol damage by 10%.
  • Increases shotgun damage by 10%.
  • Increases submachine gun damage by 10%.
  • Increases marksman rifle damage by 10%.
  • 20% increased weapon damage to armor.
  • Reduced skill damage taken by 10%.